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page_layer

Function page_layer 

Source
pub fn page_layer(
    name: &str,
    limits: PageLimits,
) -> Result<Option<Layer>, PageError>
Expand description

The page’s files under the folder name (files), as one layer named name, each at its path after the folder: files/stage.map is the layer’s stage.map, and the bundle shows it as files/stage.map, as cargo shuyi check names the game’s own. With name empty, every file of the page, at its path. None when the page holds none there, and on every target but the web. Read it once, at the start: the layer’s files are kept for the life of the program, and the page runs the game again to change them.

§Errors

A file over limits.per_file, naming it; the files over limits.in_all together; a path the layer refuses.