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limits_of

Function limits_of 

Source
pub fn limits_of(
    frames: u32,
    quit: Option<u32>,
    open: bool,
    no_scene: Option<&str>,
) -> Vec<String>
Expand description

What a run of frames frames couldn’t show: the frames after the game asked to quit (on frame quit), the frame if no screen is open, and the scene, if there is none because of no_scene.