pub trait Determinize: Sides + Clone {
// Required method
fn determinize(&self, side: Self::Side, seed: u64) -> Self;
}Expand description
A game that can make a copy of itself as one side knows it.
Required Methods§
Sourcefn determinize(&self, side: Self::Side, seed: u64) -> Self
fn determinize(&self, side: Self::Side, seed: u64) -> Self
A copy of the state as side knows it, with everything side
can’t see redrawn from seed: the luck to come (a new
SimRng::new(seed)), and the other sides’
hidden things (a hand dealt again from what is left, a piece that
hasn’t shown up yet removed).
The copy must list the same legal_commands
as self, in the same order, and accept each of them: the
Rollout and TurnPlan bots
check the list and panic when it differs.
A game with no luck and nothing hidden returns self.clone() and
says so in a comment. A game whose difficulty lets a bot see more
says so here.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".