Expand description
Save versions (game ADR-0039): every save names the version of its format
that wrote it, and a build reads only its own version. A save of another
version is refused, never migrated. SaveHeader reads the version of
any save, even one whose other fields no longer parse, so the refusal
can say “another version” rather than “damaged”. What a save holds, and
where it is kept, are the game’s.
Structs§
- Save
Header - Just the version of a save of format
F: reads any such save, whatever the rest of it holds, in a format that names its fields (RON, JSON).
Traits§
- Save
Format - A game’s save format: the type its saves are read into.