pub fn prepare<G: GameData>(
start: Start<G>,
record: &SessionRecord,
stamps: Stamps,
) -> Result<(Start<G>, Vec<String>), SessionError>Expand description
start made ready to play record: a record of another version refused,
the record’s stamp checked against the start’s as stamps says, and the
record’s voice manifest put in its setup. Beside it, what the playback
can’t promise, one line each.