Expand description
The game’s Storage on the Playdate’s files: <key>.ron per key in the
game’s data folder (Disk/Data/<bundle id>/ in the Simulator), kept as
shuyi-app’s FileStorage keeps them (ticket 3045).
A write puts the new value in <key>.ron.tmp and flushes it, copies the
old <key>.ron (when it is a good copy: not empty, not all zero bytes,
UTF-8) to <key>.ron.bak and flushes that, then renames the .tmp onto the
.ron. A read of a .ron that is missing, empty, all zero bytes or not
UTF-8 beside a good .bak reads the .bak. Where the SDK won’t move a file
onto another, the old .ron goes first: its .bak holds it meanwhile.
Structs§
- SdkStorage
- A
Storageof one file per key in the game’s data folder.
Constants§
- CHECK_
FOLDER - The folder of the data folder
checkruns in, away from the game’s own keys.
Functions§
- check
- Runs the engine’s storage conformance suite on
sdk’s files, inCHECK_FOLDER, and leaves the folder empty; panics if it fails. A debug build on the device runs it at start, on the real files.