pub fn pick_from_pool<'a>(
manifest: &'a AudioManifest,
pool: &str,
seed: u64,
) -> Option<&'a str>Expand description
The music cue pool pool yields for seed: the same seed always gives
the same cue. None if the manifest has no such pool or it is empty.
This is not a game’s simulation RNG, so a pick never changes a
battle or its replay.