Expand description
The scene camera (the game’s ticket 0228, moved here in 1154): a
picture (a whole map, MapPicture) as a
backdrop (game ADR-0048) behind a window of the console, panned by the pixel
and zoomed in whole steps, with a caption and a text box over it. For
checking by eye that a renderer keeps the scene sharp and seamless.
The game gives the picture, where the window and the box go, and what
to say when it has no picture. The screen says what it shows as a
SceneCameraView and glyph::paint_camera
draws it.
Structs§
- Camera
Layout - Where the scene camera’s window and text box go on the console.
- Scene
Camera Screen - Shows a picture through a window: the cursor actions pan (held),
Confirm steps the zoom 1× to
MAX_ZOOMand round again, Cancel closes. - Scene
Camera View - What the scene camera shows.