Expand description
Framing a shot over a Backdrop
(game ADR-0048): where the window has to start in the scene to look at a
point at a zoom. Pure arithmetic; the cinematic’s shots (0817) and the
debug menu’s “Scene camera” use it.
Re-exports§
pub use crate::frame::glyph_buffer::MAX_ZOOM;
Functions§
- view
- The
origin_px(the scene pixel at the window’s top-left) that puts the scene pixelcentrein the middle of the window.