pub fn draw_cursor(
buf: &mut GlyphBuffer,
ink: CursorInk,
cursor: &CursorView,
layout: &Layout,
(x, y): (i32, i32),
)Expand description
Draws cursor in its style on the tile whose left cell is (x, y),
clipped to the tiles of layout.
Corner marks are 1 px Over overlays that stay clear of every letter
(game ADR-0024): their vertical arms sit in the pixel column just left
of the tile and in the tile’s last pixel column, which the font never
inks; their horizontal arms sit on the tile’s top row and on the row
just above the tile’s foot (CursorInk::foot_px), outside the
letters’ rows. So a neighbour’s letters always show.