pub fn draw_tiles<U>(
looks: &Looks<'_>,
buf: &mut GlyphBuffer,
scene: &MapScene<U>,
layout: &Layout,
)Expand description
Draws every tile in the plain style (GlyphStyle::draw_tiles): its
terrain (tiles off the map are left as they are, blank); a tile whose
terrain just changed flashes, its background tinted towards its glyph
color, fading out; then its ranges tint it, the first laid on
undermost; and a tile that would change is drawn as the terrain it would
become instead.