Expand description
HurryClock: the time of something timed that the player can hurry by
holding a key and finish with a press (ticket 2312): a text box typing
out, a tally counting up, a fight played back.
Structs§
- Hurry
Clock - The clock of one timed step: each frame’s seconds as they pass, faster once the player has held the key a moment, and whether a press has skipped the step.
Constants§
- HURRY_
DELAY - Seconds the key must be held before time passes faster, so the tap that started the step doesn’t hurry it.
- HURRY_
FACTOR - How much faster time passes while the key is held, once it has been
held for
HURRY_DELAY(the text box’s fast forward).