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Module hurry

Module hurry 

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HurryClock: the time of something timed that the player can hurry by holding a key and finish with a press (ticket 2312): a text box typing out, a tally counting up, a fight played back.

Structs§

HurryClock
The clock of one timed step: each frame’s seconds as they pass, faster once the player has held the key a moment, and whether a press has skipped the step.

Constants§

HURRY_DELAY
Seconds the key must be held before time passes faster, so the tap that started the step doesn’t hurry it.
HURRY_FACTOR
How much faster time passes while the key is held, once it has been held for HURRY_DELAY (the text box’s fast forward).