pub fn key_text<A: ActionSet>(
name: &str,
keys: HelpKeys<'_, A>,
) -> Option<String>Expand description
What a {name} placeholder that names a key says: {Cursor}
the cursor keys, {Confirm} (an action’s name) the key keys has for
that action. None for any other name. What a game’s text fills in by
default (GameData::key_text).