SH2102: A screen's text is written in its code

Class: content, exit code 1.

shuyi lint ran check-text (shuyi.ron's check_text) and found text a screen shows written as a string literal in its code, with more of them than check_text.max_literals allows; or a screen that reads a data name's name field itself, which is English whatever the player's language. Every literal is listed, since any of them may be the one to move.

How to fix it. Put the text in the game's language file and ask for it by key (ctx.text("screen.thing")). Show a data name through the game's words helpers (check_text.words_file). A literal that isn't player text is let through with a // check-text: not player text comment that says why.

For example:

crates/game/src/stage.rs:40: error[SH2102]: screen text written as a literal, "Your turn" (1 in crates/game/src, at most 0 allowed) — put the text in files/en.ron and ask for it with ctx.text