pub struct ShotDef<S> {
pub at_ms: u32,
pub shot: S,
}Expand description
A shot and when it starts.
Fields§
§at_ms: u32Milliseconds from the cinematic’s start.
shot: SWhat is shown: the game’s shot.
Trait Implementations§
impl<S: Eq> Eq for ShotDef<S>
impl<S: PartialEq> StructuralPartialEq for ShotDef<S>
Auto Trait Implementations§
impl<S> Freeze for ShotDef<S>where
S: Freeze,
impl<S> RefUnwindSafe for ShotDef<S>where
S: RefUnwindSafe,
impl<S> Send for ShotDef<S>where
S: Send,
impl<S> Sync for ShotDef<S>where
S: Sync,
impl<S> Unpin for ShotDef<S>where
S: Unpin,
impl<S> UnsafeUnpin for ShotDef<S>where
S: UnsafeUnpin,
impl<S> UnwindSafe for ShotDef<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more