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NoTokens

Struct NoTokens 

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pub struct NoTokens;
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The tokens of a game that fills in nothing but names. Play its scenes with Named (or Plain if its text has no name tokens).

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impl Clone for NoTokens

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fn clone(&self) -> NoTokens

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for NoTokens

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impl Debug for NoTokens

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for NoTokens

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fn default() -> NoTokens

Returns the “default value” for a type. Read more
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impl Eq for NoTokens

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impl PartialEq for NoTokens

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fn eq(&self, other: &NoTokens) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for NoTokens

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impl Tokens for NoTokens

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fn longest(&self, _token: &str) -> Option<usize>

The most cells {token} can become, or None if it isn’t one of the game’s tokens.
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fn unknown(&self, token: &str) -> String

What a {token} that is neither the game’s nor a name token is told.
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fn reserved_name(&self, _id: &str, _token: &str) -> Option<String>

What the name token {token} (naming id) is told before the table is asked: a name the game fills in some other way. None for most ids.
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fn unknown_name(&self, id: &str, token: &str) -> String

What the name token {token} is told when id isn’t in the names table.
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fn written_name(&self, _id: &str, _form: &str) -> Option<String>

What a display name written out in a line (form, of name id) is told instead of the usual advice, if the game fills that name in some other way.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.