pub struct Icon {
pub side: u32,
pub rgba: Vec<u8>,
}Expand description
The game’s icon: side × side RGBA8 pixels.
Fields§
§side: u32Its width and height, in pixels.
rgba: Vec<u8>Its pixels, row by row, four bytes each.
Trait Implementations§
impl Eq for Icon
impl StructuralPartialEq for Icon
Auto Trait Implementations§
impl Freeze for Icon
impl RefUnwindSafe for Icon
impl Send for Icon
impl Sync for Icon
impl Unpin for Icon
impl UnsafeUnpin for Icon
impl UnwindSafe for Icon
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.