pub enum SkillCopy {
Copied(PathBuf),
AlreadyThere(PathBuf),
NoSkills,
}Expand description
What copy_skill did.
Variants§
Copied(PathBuf)
It copied the skill to this folder.
AlreadyThere(PathBuf)
The game already has a skill of that name, in this folder: it is left as it is.
NoSkills
The game keeps no skills (SKILLS isn’t there).
Trait Implementations§
impl Eq for SkillCopy
impl StructuralPartialEq for SkillCopy
Auto Trait Implementations§
impl Freeze for SkillCopy
impl RefUnwindSafe for SkillCopy
impl Send for SkillCopy
impl Sync for SkillCopy
impl Unpin for SkillCopy
impl UnsafeUnpin for SkillCopy
impl UnwindSafe for SkillCopy
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.