pub struct ReplayStep {
pub step: u32,
pub command: Option<String>,
pub hash: String,
pub events: Vec<String>,
pub refused: Option<String>,
}Expand description
One step of a run: the state after a command.
Fields§
§step: u32The step: 0 before any command, then the command’s place from 1.
command: Option<String>The command, in the game’s words; none at step 0.
hash: StringThe state’s hash after it (sixteen hex digits).
events: Vec<String>What it did, in the game’s words.
refused: Option<String>Why the rules refused it, if they did (the state didn’t change).
Trait Implementations§
Source§impl Clone for ReplayStep
impl Clone for ReplayStep
Source§fn clone(&self) -> ReplayStep
fn clone(&self) -> ReplayStep
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ReplayStep
impl Debug for ReplayStep
Source§impl<'de> Deserialize<'de> for ReplayStep
impl<'de> Deserialize<'de> for ReplayStep
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for ReplayStep
Source§impl JsonSchema for ReplayStep
impl JsonSchema for ReplayStep
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
Source§fn inline_schema() -> bool
fn inline_schema() -> bool
Whether JSON Schemas generated for this type should be included directly in parent schemas,
rather than being re-used where possible using the
$ref keyword. Read moreSource§impl PartialEq for ReplayStep
impl PartialEq for ReplayStep
Source§impl Serialize for ReplayStep
impl Serialize for ReplayStep
impl StructuralPartialEq for ReplayStep
Auto Trait Implementations§
impl Freeze for ReplayStep
impl RefUnwindSafe for ReplayStep
impl Send for ReplayStep
impl Sync for ReplayStep
impl Unpin for ReplayStep
impl UnsafeUnpin for ReplayStep
impl UnwindSafe for ReplayStep
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.