pub struct SceneAsk<'a> {
pub path: Option<&'a str>,
pub shape: bool,
}Expand description
What scene is asked for beyond the scene: one value of its data, by
pointer, and its data’s shape.
Fields§
§path: Option<&'a str>A JSON Pointer into the scene’s data.
shape: boolWhether to answer the data’s shape.
Trait Implementations§
impl<'a> Copy for SceneAsk<'a>
impl<'a> Eq for SceneAsk<'a>
impl<'a> StructuralPartialEq for SceneAsk<'a>
Auto Trait Implementations§
impl<'a> Freeze for SceneAsk<'a>
impl<'a> RefUnwindSafe for SceneAsk<'a>
impl<'a> Send for SceneAsk<'a>
impl<'a> Sync for SceneAsk<'a>
impl<'a> Unpin for SceneAsk<'a>
impl<'a> UnsafeUnpin for SceneAsk<'a>
impl<'a> UnwindSafe for SceneAsk<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.