#[non_exhaustive]pub struct Scene {
pub screen: String,
pub kind: String,
pub text: String,
pub data: Value,
pub shape: Option<Schema>,
}Expand description
The scene a stage shows, as text and as data.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.screen: StringThe screen it is on.
kind: StringWhat kind of scene: grid map, or the game’s own word.
text: StringThe scene as text: for a grid map, its tiles, units and cursor in
the scene’s text form (MapScene::to_text).
data: ValueWhat the game says of it as data: serde’s tree of the value the game
names (with_data), by default its stage’s state.
shape: Option<Schema>The JSON Schema of data, in serialize mode, if the
game gave it with with_data: answered only when
asked for (scene --shape).
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Scene
impl<'de> Deserialize<'de> for Scene
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl JsonSchema for Scene
impl JsonSchema for Scene
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
Source§fn inline_schema() -> bool
fn inline_schema() -> bool
Whether JSON Schemas generated for this type should be included directly in parent schemas,
rather than being re-used where possible using the
$ref keyword. Read moreimpl StructuralPartialEq for Scene
Auto Trait Implementations§
impl Freeze for Scene
impl RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl UnsafeUnpin for Scene
impl UnwindSafe for Scene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more