pub fn jobs(audio: &GameAudio, root: &Path) -> Result<Vec<Job>, String>Expand description
The files to bake of what the game ships: each sound file once, unless the
build leaves it out, and the file of each music cue, read from root’s
music folder where the game doesn’t read them itself. Two files that would
land on one path are an error, and so is a file that can’t be read.