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GameAudio

Struct GameAudio 

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#[non_exhaustive]
pub struct GameAudio { pub manifest: AudioManifest, pub files: Files<'static>, }
Expand description

The audio a game ships on a target whose export bakes it (GameTools::audio). Build it with GameAudio::new (ADR-0039).

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§manifest: AudioManifest

The cues it ships there. A music cue left out isn’t baked, and plays as silence there, with a warning.

§files: Files<'static>

How to read their files. Where the game can’t read its music folder (music is None), it is read from the project’s root.

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impl GameAudio

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pub fn new(manifest: AudioManifest, files: Files<'static>) -> Self

The cues of manifest, read with files.

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