#[non_exhaustive]pub struct Shot {
pub image: Image,
pub shows: String,
pub warning: Option<String>,
}Expand description
What a game shows of a frame. Build it with Shot::new (ADR-0039).
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.image: ImageThe picture.
shows: StringWhat it shows, for the summary: the top screen’s name.
warning: Option<String>What the summary warns about it, if anything (a picture of art the game may not hand out).
Implementations§
Trait Implementations§
impl Eq for Shot
impl StructuralPartialEq for Shot
Auto Trait Implementations§
impl Freeze for Shot
impl RefUnwindSafe for Shot
impl Send for Shot
impl Sync for Shot
impl Unpin for Shot
impl UnsafeUnpin for Shot
impl UnwindSafe for Shot
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.