#[non_exhaustive]pub struct GameLang {
pub lang: Lang,
pub variants: Vec<String>,
}Expand description
A game’s languages, for lang-status. Build it with
GameLang::new (ADR-0039).
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.lang: LangThe game’s English and its packs, with the data’s and dialogue’s English.
variants: Vec<String>The variants of a pack’s line, in the pack files’ order (text_m,
text_f: ["m", "f"]).
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameLang
impl RefUnwindSafe for GameLang
impl Send for GameLang
impl Sync for GameLang
impl Unpin for GameLang
impl UnsafeUnpin for GameLang
impl UnwindSafe for GameLang
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more