pub struct EventsOutput {
pub frames: u32,
pub events: Vec<Event>,
pub sounds: Vec<Sound>,
pub sounds_added: Vec<AddedSound>,
}Expand description
What events saw.
Fields§
§frames: u32The frames run in all.
events: Vec<Event>What happened since the start, in frame order, then the game’s own events.
sounds: Vec<Sound>The sound cues asked for since the start, in order.
sounds_added: Vec<AddedSound>The sounds the game added at run time and hasn’t removed, in cue order; left out when none.
Trait Implementations§
Source§impl Clone for EventsOutput
impl Clone for EventsOutput
Source§fn clone(&self) -> EventsOutput
fn clone(&self) -> EventsOutput
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EventsOutput
impl Debug for EventsOutput
Source§impl<'de> Deserialize<'de> for EventsOutput
impl<'de> Deserialize<'de> for EventsOutput
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for EventsOutput
Source§impl JsonSchema for EventsOutput
impl JsonSchema for EventsOutput
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
Source§fn inline_schema() -> bool
fn inline_schema() -> bool
Whether JSON Schemas generated for this type should be included directly in parent schemas,
rather than being re-used where possible using the
$ref keyword. Read moreSource§impl PartialEq for EventsOutput
impl PartialEq for EventsOutput
Source§impl Serialize for EventsOutput
impl Serialize for EventsOutput
impl StructuralPartialEq for EventsOutput
Auto Trait Implementations§
impl Freeze for EventsOutput
impl RefUnwindSafe for EventsOutput
impl Send for EventsOutput
impl Sync for EventsOutput
impl Unpin for EventsOutput
impl UnsafeUnpin for EventsOutput
impl UnwindSafe for EventsOutput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.