pub struct FramePngInput {
pub scale: Option<u32>,
}Expand description
How frame_png paints the frame.
Fields§
§scale: Option<u32>Pixels per console pixel, 1 to 8; the game’s choice if none.
Trait Implementations§
Source§impl Clone for FramePngInput
impl Clone for FramePngInput
Source§fn clone(&self) -> FramePngInput
fn clone(&self) -> FramePngInput
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FramePngInput
impl Debug for FramePngInput
Source§impl Default for FramePngInput
impl Default for FramePngInput
Source§fn default() -> FramePngInput
fn default() -> FramePngInput
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for FramePngInputwhere
FramePngInput: Default,
impl<'de> Deserialize<'de> for FramePngInputwhere
FramePngInput: Default,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for FramePngInput
Source§impl JsonSchema for FramePngInput
impl JsonSchema for FramePngInput
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
Source§fn inline_schema() -> bool
fn inline_schema() -> bool
Whether JSON Schemas generated for this type should be included directly in parent schemas,
rather than being re-used where possible using the
$ref keyword. Read moreSource§impl PartialEq for FramePngInput
impl PartialEq for FramePngInput
Source§impl Serialize for FramePngInput
impl Serialize for FramePngInput
impl StructuralPartialEq for FramePngInput
Auto Trait Implementations§
impl Freeze for FramePngInput
impl RefUnwindSafe for FramePngInput
impl Send for FramePngInput
impl Sync for FramePngInput
impl Unpin for FramePngInput
impl UnsafeUnpin for FramePngInput
impl UnwindSafe for FramePngInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.