#[non_exhaustive]pub enum Section {
Crates,
Shell,
Data,
Game,
}Expand description
Which part of NOTICES.txt a work is listed in.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Crates
The crates compiled into the game.
Shell
The web shell’s files beside the page.
Data
The engine’s files a crate compiles in that aren’t crates.
Game
The game’s own files whose texts it names in shuyi.ron.
Trait Implementations§
impl Copy for Section
impl Eq for Section
Source§impl Ord for Section
impl Ord for Section
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialOrd for Section
impl PartialOrd for Section
impl StructuralPartialEq for Section
Auto Trait Implementations§
impl Freeze for Section
impl RefUnwindSafe for Section
impl Send for Section
impl Sync for Section
impl Unpin for Section
impl UnsafeUnpin for Section
impl UnwindSafe for Section
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.