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Config

Struct Config 

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#[non_exhaustive]
pub struct Config {
Show 16 fields pub command: Option<String>, pub app: Option<AppPart>, pub game: Option<GameProgram>, pub check_keys: Option<CheckKeys>, pub check_text: Option<CheckText>, pub rules: Option<String>, pub font_atlas: Option<FontAtlas>, pub web: Option<Web>, pub notices: Option<Notices>, pub export: Option<ExportPart>, pub disclosure: Option<Disclosure>, pub glyph_tiles: Option<GlyphTiles>, pub private_assets: Option<PrivateAssets>, pub targets: BTreeMap<String, TargetSetting>, pub target_profiles: Option<String>, pub assets: Option<String>,
}
Expand description

What shuyi.ron says.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§command: Option<String>

What the project calls this tool in what it prints (usage: …, generated files): shuyi unless it says otherwise.

§app: Option<AppPart>

Who the game is: its name, id, version and storage’s name, which check --target checks and app-info writes as Rust (crate::app_info).

§game: Option<GameProgram>

The game’s tool program, for frame-png and lang-status.

§check_keys: Option<CheckKeys>

check-keys.

§check_text: Option<CheckText>

check-text.

§rules: Option<String>

The game’s rules package, which lint checks is fenced: clippy’s bans and no screen, device or tool crate under it (ADR-0032 §4).

§font_atlas: Option<FontAtlas>

font-atlas.

§web: Option<Web>

web.

§notices: Option<Notices>

The game’s own license texts, which its packages carry.

§export: Option<ExportPart>

What export turns on and ships beside the program.

§disclosure: Option<Disclosure>

What the game’s packages may hold, which export holds each final package to (crate::export::disclosure).

§glyph_tiles: Option<GlyphTiles>

glyph-tiles.

§private_assets: Option<PrivateAssets>

private-assets.

§targets: BTreeMap<String, TargetSetting>

check --target: the targets the game ships on, by the id of their profile (ADR-0008 §1), and how it shows its frame on each. It lists only those.

§target_profiles: Option<String>

The folder of the game’s own target profiles, if it has any: each adds a target, or replaces the engine’s of its id.

§assets: Option<String>

The folder of the game’s files, which run --watch lays over the embedded ones: assets unless it says.

Implementations§

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impl Config

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pub fn parse(text: &str) -> Result<Self, String>

Parses the text of a shuyi.ron. A part is written as it is, not in Some(…) (RON’s implicit_some is on).

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pub fn command(&self) -> &str

The tool’s name in what it prints.

Trait Implementations§

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impl Clone for Config

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fn clone(&self) -> Config

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Config

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Config

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fn default() -> Config

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Config
where Config: Default,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Config

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fn eq(&self, other: &Config) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Config

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.