pub struct Balanced<S> {
pub stage: S,
pub changes: Vec<Change>,
pub before: PlaytestReport,
pub after: PlaytestReport,
pub stop: Stop,
pub evaluations: u32,
}Expand description
What the search found. Its Display says why it stopped, the changes
one per line, then the reports before and after.
Fields§
§stage: SThe changed stage (the stage as authored when nothing changed).
changes: Vec<Change>Every knob not at 0, in knob order.
before: PlaytestReportThe stage as authored, at the full try count.
after: PlaytestReportThe changed stage, at the full try count.
stop: StopWhy the search stopped.
evaluations: u32The runs of the playtest runner it made.
Trait Implementations§
impl<S: Eq> Eq for Balanced<S>
impl<S: PartialEq> StructuralPartialEq for Balanced<S>
Auto Trait Implementations§
impl<S> Freeze for Balanced<S>where
S: Freeze,
impl<S> RefUnwindSafe for Balanced<S>where
S: RefUnwindSafe,
impl<S> Send for Balanced<S>where
S: Send,
impl<S> Sync for Balanced<S>where
S: Sync,
impl<S> Unpin for Balanced<S>where
S: Unpin,
impl<S> UnsafeUnpin for Balanced<S>where
S: UnsafeUnpin,
impl<S> UnwindSafe for Balanced<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more