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Persona

Struct Persona 

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pub struct Persona<X> {
    pub settings: PlanSettings,
    pub weights: BTreeMap<String, i32>,
    pub game: X,
}
Expand description

One kind of player: how it thinks, what it cares about, and the game’s own extras X (a game mode, a difficulty; () for none).

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§settings: PlanSettings

How its planner thinks.

§weights: BTreeMap<String, i32>

What it cares about each feature, by the game’s names. A feature left out weighs 0.

§game: X

The game’s own extras; their default when left out.

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impl<X> Persona<X>

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pub fn weights<const N: usize>( &self, names: &[&str; N], ) -> Result<Weights<N>, UnknownFeature>

Its weights over the game’s feature names.

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UnknownFeature when a weight names a feature not in names.

Trait Implementations§

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impl<X: Clone> Clone for Persona<X>

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fn clone(&self) -> Persona<X>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<X: Debug> Debug for Persona<X>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, X> Deserialize<'de> for Persona<X>
where X: Default + Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<X: Eq> Eq for Persona<X>

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impl<X: PartialEq> PartialEq for Persona<X>

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fn eq(&self, other: &Persona<X>) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl<X> Serialize for Persona<X>
where X: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<X: PartialEq> StructuralPartialEq for Persona<X>

Auto Trait Implementations§

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impl<X> Freeze for Persona<X>
where X: Freeze,

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impl<X> RefUnwindSafe for Persona<X>
where X: RefUnwindSafe,

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impl<X> Send for Persona<X>
where X: Send,

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impl<X> Sync for Persona<X>
where X: Sync,

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impl<X> Unpin for Persona<X>
where X: Unpin,

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impl<X> UnsafeUnpin for Persona<X>
where X: UnsafeUnpin,

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impl<X> UnwindSafe for Persona<X>
where X: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.