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Weighted

Struct Weighted 

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pub struct Weighted<F, const N: usize> {
    pub weights: Weights<N>,
    pub counts: F,
}
Expand description

An Evaluate made of the game’s counts and a kind of player’s weights: it scores weights.score(&counts(start, end, side)).

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§weights: Weights<N>

What the player cares about each feature.

§counts: F

The game’s counts of its features, between the state a decision began in and where a copy got to, for a side.

Trait Implementations§

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impl<F: Clone, const N: usize> Clone for Weighted<F, N>

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fn clone(&self) -> Weighted<F, N>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<F: Copy, const N: usize> Copy for Weighted<F, N>

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impl<F: Debug, const N: usize> Debug for Weighted<F, N>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<F: Eq, const N: usize> Eq for Weighted<F, N>

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impl<R, F, const N: usize> Evaluate<R> for Weighted<F, N>
where R: Sides, F: Fn(&R, &R, R::Side) -> [i64; N],

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fn score(&self, start: &R, end: &R, side: R::Side) -> i32

How good end is for side, reached from start (the state the decision began in). A score that only needs the end ignores start; one that counts what was lost on the way compares the two. A finished game scores its outcome.
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impl<F: PartialEq, const N: usize> PartialEq for Weighted<F, N>

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fn eq(&self, other: &Weighted<F, N>) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl<F: PartialEq, const N: usize> StructuralPartialEq for Weighted<F, N>

Auto Trait Implementations§

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impl<F, const N: usize> Freeze for Weighted<F, N>
where F: Freeze,

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impl<F, const N: usize> RefUnwindSafe for Weighted<F, N>
where F: RefUnwindSafe,

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impl<F, const N: usize> Send for Weighted<F, N>
where F: Send,

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impl<F, const N: usize> Sync for Weighted<F, N>
where F: Sync,

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impl<F, const N: usize> Unpin for Weighted<F, N>
where F: Unpin,

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impl<F, const N: usize> UnsafeUnpin for Weighted<F, N>
where F: UnsafeUnpin,

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impl<F, const N: usize> UnwindSafe for Weighted<F, N>
where F: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.