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GameHooks

Struct GameHooks 

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pub struct GameHooks<G>
where G: GameData,
{ pub first_key: Option<ScreenHook<G>>, pub debug: Option<ScreenHook<G>>, pub debug_screens: &'static [&'static str], }
Expand description

Where the game has a say in the frame loop. Default has none.

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§first_key: Option<ScreenHook<G>>

What the first key press opens while no layout is chosen, on a platform with a keyboard (a layout picker): it opens over whatever shows, and the key does nothing else. Never while a screen of its name is open.

§debug: Option<ScreenHook<G>>

What the Debug action (UiAction::Debug) opens with debug tools on (Ctx::debug_tools), unless the top screen is one of debug_screens.

§debug_screens: &'static [&'static str]

The debug tools’ screens, over which the Debug action does nothing.

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impl<G> Debug for GameHooks<G>
where G: Debug + GameData,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<G> Default for GameHooks<G>
where G: GameData,

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fn default() -> GameHooks<G>

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<G> Freeze for GameHooks<G>

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impl<G> RefUnwindSafe for GameHooks<G>

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impl<G> Send for GameHooks<G>

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impl<G> Sync for GameHooks<G>

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impl<G> Unpin for GameHooks<G>

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impl<G> UnsafeUnpin for GameHooks<G>

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impl<G> UnwindSafe for GameHooks<G>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.