Expand description
Where a scene’s tiles go on the console, in pixels: what every grid
skin works out from its own tile size, and the shared drawing (the path,
the threat arrows) works from. The tiles are laid out by a
Projection: today top-down squares only (ADR-0003 §6; the
isometric one is ticket 1126).
Structs§
- Grid
- The tiles of a scene laid out on the console.
Enums§
- Projection
- How map tiles are laid on the screen: where a tile goes, from where it is in the view. Every skin and every drawing across tiles asks it, rather than assume squares in rows (ADR-0003 §6).
Constants§
- CELL_PX
- A console cell in pixels, across × down. The grid skins lay a map out
in a text console’s cells (
ConsoleSpec::text): 8 × 16 pixels.
Functions§
- px_rect
cellsin console pixels.