pub enum Projection {
TopDown,
}Expand description
How map tiles are laid on the screen: where a tile goes, from where it is in the view. Every skin and every drawing across tiles asks it, rather than assume squares in rows (ADR-0003 §6).
Variants§
TopDown
Seen from above: tiles in rows and columns, each the tile’s size right of and below the one before.
Implementations§
Trait Implementations§
Source§impl Clone for Projection
impl Clone for Projection
Source§fn clone(&self) -> Projection
fn clone(&self) -> Projection
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for Projection
Source§impl Debug for Projection
impl Debug for Projection
Source§impl Default for Projection
impl Default for Projection
Source§fn default() -> Projection
fn default() -> Projection
Returns the “default value” for a type. Read more
impl Eq for Projection
Source§impl PartialEq for Projection
impl PartialEq for Projection
impl StructuralPartialEq for Projection
Auto Trait Implementations§
impl Freeze for Projection
impl RefUnwindSafe for Projection
impl Send for Projection
impl Sync for Projection
impl Unpin for Projection
impl UnsafeUnpin for Projection
impl UnwindSafe for Projection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more