pub struct Tints { /* private fields */ }Expand description
The ranges each visible tile of a scene is in, in the order laid on:
what a skin tints a tile by (MapScene::tints).
Implementations§
Trait Implementations§
impl Eq for Tints
impl StructuralPartialEq for Tints
Auto Trait Implementations§
impl Freeze for Tints
impl RefUnwindSafe for Tints
impl Send for Tints
impl Sync for Tints
impl Unpin for Tints
impl UnsafeUnpin for Tints
impl UnwindSafe for Tints
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more