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GameControls

Struct GameControls 

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pub struct GameControls<A: ActionSet> { /* private fields */ }
Expand description

A game’s keymap and its screens, for the check on every target.

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impl<A: ActionSet> GameControls<A>

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pub fn new(keymap: KeymapDef<A>) -> Self

The game whose default bindings are keymap, with no screens yet.

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pub fn with(self, screen: ScreenActions<A>) -> Self

The same, with screen too. Every screen the game can show is listed, overlays and popups on their own.

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pub fn screens(&self) -> &[ScreenActions<A>]

The screens listed, in order.

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pub fn fit(&self, profile: &TargetProfile) -> Vec<FitProblem>

Every problem on profile’s target: a warning for each screen that doesn’t declare its actions, then controls_fit on the keymap’s table for the target. A target without a table plays with the keys if it has a keyboard (the keymap file’s own check covers them), and fails if it hasn’t.

Trait Implementations§

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impl<A: Clone + ActionSet> Clone for GameControls<A>

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fn clone(&self) -> GameControls<A>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<A: ActionSet> Controls for GameControls<A>

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fn fit(&self, profile: &TargetProfile) -> Vec<FitProblem>

Every problem of the game’s controls on the target profile describes (GameControls::fit).
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impl<A: Debug + ActionSet> Debug for GameControls<A>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<A> Freeze for GameControls<A>

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impl<A> RefUnwindSafe for GameControls<A>
where A: RefUnwindSafe,

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impl<A> Send for GameControls<A>
where A: Send,

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impl<A> Sync for GameControls<A>
where A: Sync,

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impl<A> Unpin for GameControls<A>
where A: Unpin,

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impl<A> UnsafeUnpin for GameControls<A>

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impl<A> UnwindSafe for GameControls<A>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.