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NameEntry

Struct NameEntry 

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pub struct NameEntry { /* private fields */ }
Expand description

The name grid (a controller, or a device with no keyboard).

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impl NameEntry

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pub const ACTIONS: &'static [UiAction] = crate::input::NAVIGATION

What the grid reacts to (handle), for the screen that shows it to declare (Screen::actions).

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pub fn new(name: &str, rules: NameRules) -> Self

The grid for name, on its first letter.

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pub fn name(&self) -> &str

The name spelled so far.

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pub fn focus(&self) -> (usize, usize)

The focused cell: row, column.

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pub fn handle<G: GameData>( &mut self, action: G::Action, ctx: &mut Ctx<G>, ) -> NameEvent

Handles action: the cursor keys move over the grid (wrapping along a row, keeping to the last cell of a shorter row), Confirm uses the focused cell, Cancel deletes the last character (on an empty name it asks to close the grid). Plays the menu sounds, but not Cancel’s closing one: that is the screen’s.

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pub fn view<G: GameData>(&self, ctx: &Ctx<G>, title: &str) -> GridView

What the grid shows, titled title, for a skin to paint.

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impl Clone for NameEntry

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fn clone(&self) -> NameEntry

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NameEntry

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for NameEntry

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impl PartialEq for NameEntry

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fn eq(&self, other: &NameEntry) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for NameEntry

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.