pub fn scripts_from_parsed<D: Directive>(
files: impl IntoIterator<Item = DialogueFile<D>>,
rules: &impl SceneRules<D>,
) -> Result<Scripts<D>, Vec<ContentError>>Expand description
Validates scenes already parsed (files, from the .dlg format
Dlg, in file order) as scripts_from_sources does: each scene
with check_scene and the game’s own SceneRules::scene_problems,
then the scene ids across files.