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TextAt

Struct TextAt 

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#[non_exhaustive]
pub struct TextAt<'a> { pub lang: Option<&'a LangCode>, pub part: TextPart, pub key: &'a str, pub file: &'a str, /* private fields */ }
Expand description

Where a text of Lang::texts is from.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§lang: Option<&'a LangCode>

The language: None for the source, else the pack’s tag.

§part: TextPart

The part of the language.

§key: &'a str

Its key: a screen or data text’s key, a line id or caption key, and name for a TextPart::LangName.

§file: &'a str

For a dialogue line, the stem of its source line’s .dlg file (SourceLine::file); empty otherwise, and for a pack’s line the source no longer has.

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impl TextAt<'_>

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pub fn path(&self) -> String

The file the text is from, as messages name it. A pack’s is its file under the languages’ directory, as from_files reads it: ru/lang.ron for its name, ru/ui.ron, ru/data.ron, and for a line ru/dialogue/ and its English line’s .dlg stem (ru/dialogue/ch01.ron; just ru/dialogue/ for a line the source no longer has). The source’s is a line’s .dlg file (ch01.dlg), and its folder for the rest (en, or the tag of the source the game declares): a Lang doesn’t keep which file the game read them from.

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impl<'a> Clone for TextAt<'a>

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fn clone(&self) -> TextAt<'a>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Copy for TextAt<'a>

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impl<'a> Debug for TextAt<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Eq for TextAt<'a>

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impl<'a> PartialEq for TextAt<'a>

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fn eq(&self, other: &TextAt<'a>) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl<'a> StructuralPartialEq for TextAt<'a>

Auto Trait Implementations§

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impl<'a> Freeze for TextAt<'a>

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impl<'a> RefUnwindSafe for TextAt<'a>

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impl<'a> Send for TextAt<'a>

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impl<'a> Sync for TextAt<'a>

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impl<'a> Unpin for TextAt<'a>

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impl<'a> UnsafeUnpin for TextAt<'a>

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impl<'a> UnwindSafe for TextAt<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.