pub struct Searched {
pub balanced: Balanced<()>,
pub written: Option<Result<Vec<String>, String>>,
}Expand description
What TunableStage::search found.
Fields§
§balanced: Balanced<()>The changes, the reports before and after and why it stopped; the stage itself stays the game’s.
written: Option<Result<Vec<String>, String>>With apply: the files the game wrote (none if nothing changed),
or why it couldn’t.
Trait Implementations§
impl Eq for Searched
impl StructuralPartialEq for Searched
Auto Trait Implementations§
impl Freeze for Searched
impl RefUnwindSafe for Searched
impl Send for Searched
impl Sync for Searched
impl Unpin for Searched
impl UnsafeUnpin for Searched
impl UnwindSafe for Searched
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.