What a game adds to playing a scene: its own lines
(Directives, such as a place behind the talk) and what they have set
so far (its Stage), and the tokens it fills into the
text (the hero’s name, say).
text as shown: the game’s tokens filled in. The scene keeps them.
A game with tokens of its own and name tokens ({n:<id>}) fills
both: its own, and the names with Names::substitute. A game
with only name tokens plays with Named.